VGVN and Global Gaming Rights
The video game industry is still very young when compared with the publishing, music and film worlds. That's why grassroots movements like the VGVN are so crucial in giving consumers and developers a voice when it comes to potential regulation of a medium still very much evolving.
The efforts of VGVN members were recently featured in a Gamasutra article about the effectiveness of grassroots video game advocacy.
Our campaign to send old and broken controllers to California state Senator Leland Yee was highlighted alongside other international acts to defend games.
In Germany, advocates collected over 73,000 signatures in a successful attempt to stop a government ban on violent video games.
Senior Vice President of the ESA, Richard Taylor sees grassroots advocacy as a necessary component of a growing video game industry:
For a long time attacking video games was a low-risk high-reward proposition. It's very easy to say kids are off track because of video games, or this person did a horrible thing because he played games, but we've changed that greatly in the past few years, partly through organizing on a grassroots level and stepping in and countering those accusations.
Read the full Gamasutra article here.
What role do you think VGVN could play in advocating for global gaming rights?
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